![]() ![]() The Talos Principle asks us to ask ourselves old philosophical questions dating back to Socrates, but by the same token, they're not that hard to grasp. At times, it even adds to the mystery by letting you partake in surveys testing your humanity, but which seem to be administered by a real person. It explores concepts of humanity and being through quotes by writers like John Milton, William Blake, and others. I gained insight from listening to audio logs and reading e-mails from the designers of your world contain everything from inane song lyrics to reflections on an important garbage dump/archaeological site. Running parallel to the puzzle focus is my personal quest to discover who and what I really am and whether I'm actually a "person," explored through little terminals dot each subzone that beep and boop, begging for interaction. And that's where the philosophy comes in. And hitting "H" for a third-person perspective reveals a big surprise of who you’re playing as. The narrating voice overhead here is Elohim (essentially Hebrew for "god"), and he's basically just around to tell you that you'll gain everlasting life if you finish all the puzzles, create a sense of forbidden mystery around a big central tower, and suggest the entire world around you is a sham. It happens often, and Talos Principle maintains that essential "Aha!" factor for hours, partly because there are so many gadgets to toy with and combine in interesting ways, although some repetition slips in by the end. Such moments feel like completing the Triforce in a Zelda game, and this was just one puzzle out of around 120. I then reconfigured my jammers and connectors to work my way back to the cube, dumped it on the trigger panel, and claimed the tetromino that was my goal. I then doubly disabled one of the open force fields with the jammer, and then popped a new cube on a spring before another fan, which sent the cube flying over the wall into the next room with another trigger. I stripped the head off the disabled fan, then used a laser connector to trigger another pair of doorways by shooting out three beams. In one puzzle alone, I used to block to disable a force field by setting it on a trigger, after which I took a jammer to disable the fan that was blowing me back down one particular corridor. The Talos Principle's first-person perspective puzzles differ from Portal's with their emphasis on deliberate thinking rather than action and speed. Want a real challenge? Go for the puzzles that reward stars. It eases you into the tough parts (perhaps too gently, as the going is a tad too easy early on), but in time it reaches a pitch of near-orchestral magnitude. It doesn't introduce any nifty, novel gimmicks of its own in the vein of Portal's portal gun, but it positively nails using conventional elements like blocks, signal jammers, laser connections, motion-recording devices, and even turrets to complete each puzzle. I didn't try to use my "second set" of keys I initially received, so don't know if this is the exact same glitch.It's a fun puzzler - marvelous, even. I have found an old thread where someone seemed to come across a similar issue: Is this some kind of presentation glitch? Will it mess up how I'm supposed to use keys in solving World 2's puzzles? If I then immediately re-enter 'Haircut', the key symbol doesn't appear at the bottom of my screen, but I am able to go and unlock the door within the puzzle. I've done some testing, and found that if I pick up the keys (the symbol appears at the bottom), don't use them to open the locked door, then exit the puzzle through the purple forcefield, the symbol at the bottom disappears. Now if I go back to the 'Haircut' puzzle, there are no keys floating above the towering structure, but instead the key ring sits in front of the locked door. No more key symbol, so I immediately re-entered World 2. ![]() I didn't want to try and use it elsewhere as I felt that might be cheating, so I exited World 2 and went back to the hub. When I exited the puzzle the key symbol remained. I unlocked the door in front of the switch to release the android, and then I still had a key symbol at the bottom of my screen. But oddly, two key symbols appeared at the bottom of my screen. I managed to make my way to the top of the rising/lowering structure and grabbed the keys. I'm playing through the DLC at the moment, and just managed to beat the 'Haircut' puzzle in World 2. ![]()
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