After using them for a while, you will be surprised that you found them so difficult at first.ġ13 7. The more practice you get, the easier it becomes. Understanding lists and loops is initially quite difficult, but very important in programming, so you should carefully review these aspects of your code if you are not yet comfortable in using them. */ private void createStars(int number) else // Splitting an Asteroid is worth 10 points int r = getMovement().getDirection() + Greenfoot.getRandomNumber(45) double l = getMovement().getLength() Vector speed1 = new Vector(r + 60, l * 1.2) Vector speed2 = new Vector(r - 60, l * 1.2) Asteroid a1 = new Asteroid(size/2, speed1) Asteroid a2 = new Asteroid(size/2, speed2) getWorld().addObject(a1, getX(), getY()) getWorld().addObject(a2, getX(), getY()) a1.move() a2.move() untScore(10) ġ12 7.11 Summary of Programming Techniques A world that does not have a background image assigned will, by default, get an automatically created background image that is filled with plain white.ĩ The Background is Created by These Three StatementsĮxercise 7.6 The Background is Created by These Three Statementsġ0 Code to Create the Background is Commented OutĮxercise 7.7 Code to Create the Background is Commented Outġ2 Exercise 7.8 Draw Oval Draw Rectangle Fill Ovalġ8 Exercise 7.10 /* * Method to create stars. The ScoreBoard, Explosion, and ProtonWave classes, which we can see in the class diagram, do not seem to feature in the scenario.Ĥ Exercise 7.2 Controls for the Rocket Collision Logic Explosion LogicĮxercise 7.3 Spacebar is used to fire a bulletĦ Creates the Explosion Visual and makes and Explosion SoundĮxercise 7.4 Creates the Explosion Visual and makes and Explosion Soundħ The visual is Present, But It Does Not Do AnythingĮxercise 7.5 The visual is Present, But It Does Not Do AnythingĨ 7.2 Painting Stars The Asteroid Scenario does not use an image file for the background. The game never ends, and a final score is never displayed. It flies straight through it, instead of damaging the rocket. Nothing happens when an asteroid collides with the rocket. It cannot be turned, nor can it be moved forward. When experimenting with the current scenario, you will notice that some fundamental functionality is missing. This code works just fine for this game and the act method is exactly the same.1 Chapter 7 - Collision Detection: Asteroids GreenfootImage newImage = new GreenfootImage (100, 50) (World, Actor, GreenfootImage, Greenfoot and MouseInfo) / Write a description of class MeteoritePopOut here. Int offset = Greenfoot.getRandomNumber(getHeight()*2/3) ĪddObject(botPipe, getWidth() + botPipe.getImage().getWidth()/2, getHeight() + botPipe.getImage().getHeight()/2 /*- 50*/ - offset) ĪddObject(topPipe, botPipe.getX(), botPipe.getY() - topPipe.getImage().getHeight() - PIPE_SPACING) 6 can anyone pls help me out i dont know what to type in my actor class about counter my world class code - import greenfoot. setPaintOrder(Pipe.class, FlappyBird.class, GameOver.class) * Write a description of class FlappyWorld here. The first set of code is for the world class the second is for the actor class "Score." Any thoughts on this problem would be greatly appreciated. The score does not increase when the flappy bird goes through the pipes. Basically the score start at this (forgot to add this line in the first post, sorry for that by the way) public int flowersNibbled-1 Its above the Public Void act, and it puts the score as default on -1 (-1 as my butterfly spawns on a Flower) but whenever I pick up a flower it doesnt count up, neither does it when I make it start at 0 or. GreenfootImage newImage = new GreenfootImage(100, 50) the score works but then when i die the scoreboard appears and gives me a hundred points and thats not what i have help i dont have much time. * Write a description of class Score here. RandomLoc = Greenfoot.getRandomNumber(200)-100 ĪddObject(bottompipe, getWidth(), getHeight() + SPACE_BETWEEN_PIPES /2 + randomLoc) ĪddObject(toppipe, getWidth(), 0 - SPACE_BETWEEN_PIPES /2 + randomLoc) SetPaintOrder(GameOver.class, Score.class, FlappyBird.class, TopPipe.class) īottomPipe bottompipe = new BottomPipe() Create a new world with 600x400 cells with a cell size of 1x1 pixels. * Constructor for objects of class MyWorld. * Write a description of class MyWorld here. some added features (such as a proton wave and a score counter). The first set of code is for the world class the second is for the actor class 'Score. Import greenfoot.* // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) Greenfoot supports the Java Programming Language, so students learn standard object-. The score does not increase when the flappy bird goes through the pipes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |